untitled tag game First to the Token
Permanent Hunt quest: redeem SEEYOUSOON, shut down BigBusiness, steal the token from Guy.
First to the Token is untitled tag game’s permanent story quest. It shipped on 13 March 2025 as the Hunt Mega Edition token mission. After the event closed, the quest stayed. Hunt tokens themselves are no longer granted. Completing it now awards the tierless for now achievement and the Guy outfit. Access is a code, not graffiti on a public map.
Redeem SEEYOUSOON in the codes menu. Press B for the shop and open Codes, or jump to utg://codes. The string is case-sensitive and it teleports you; it is not a coin dump. Do this between rounds, not mid-chase in a 40-player lobby. Full redeem steps sit on How to Redeem Codes. The live list sits on Codes. The badge itself is listed on Achievements. Hunt-week history sits on Seasonal Events.
This walkthrough gets you through BigBusiness HQ without spoiling every holding-cell joke. The inmates will talk. Let them. Click through if you are speedrunning.
Controls in the quest
The mission uses the same recode body you already have, plus a few interact prompts:
- V — switch first / third person camera.
- E — interact (terminals, vent covers, buttons, keycards).
- Left mouse — tag guards. Sneak tags from behind if nobody else is looking; nearby guards can turn.
- C — slide under pipes, desks, and lasers.
- Space — jump, vault, swing on bars.
- Left click also skips Guy’s dialogue.
Movement tech from Movement still applies: slide into gaps, swing the coolant bar, railgrind later in Cash Capital. Lasers in the escape chase do not hurt you. Keep moving.
BigBusiness HQ, 2098
You drop through a blue-flame vortex into Cash Capital, year 2098, and crash into Guy’s office at BigBusiness HQ. Guy (from untitled farming game) is the face of the building. You wake in holding cell 50-A. Objective: search for the token. Log into the terminal. A drone calibrates, then a broken drone seals the exit, so Guy sends you to the holding area instead.
Inspect six cells marked on the HUD. Each scan takes a moment. After six, Guy asks you to check a lost screwdriver on top of your own cell. Smash the glass instead. The drone dies, you get the screwdriver, alarms start, and guards walk you toward the break room. Press V if the camera feels wrong.
Break room, then the reactor
The break room door seals and a ten-minute timer starts. You are not supposed to sit there. Equip the screwdriver, find the vent cover with the no-entry signs, and E it off. The vent is a three-way fork; center connects both exits. Skip the full ten minutes. (If you ever wait them out, the timer turns rude. That is the joke. Leave.)
You exit behind a guard talking to a scientist. Tag the guard. The scientist quits on the spot. You are in the reactor complex. Communications has airlocks on both sides. You need a keycard. Jump the railing onto the office desks to the right of the central walkway, crouch under cover between desks, grab the orange keycard, vent out when the nearby guard turns, then scan the airlock toward coolant. Looking at a guard the first time marks them through walls. Use that. Do not stroll the center catwalk.
Coolant: SUPPLY and PRODUCTION
Coolant is two buttons, then a tram. Climb a ladder, sneak tags on the three guards when they face away, and Space-swing the gap bar. TRAM stays locked until both side rooms are done. If you die, buttons reset.
SUPPLY: slide under pipes, parkour the forklifts and shelves, reach the upper platform, hit REDIRECT POWER TO TRAM.
PRODUCTION: crates to pipes to scaffolding, swing to the wall pipe, hit OVERRIDE AERATOR SEQUENCING. Lights go red. That is correct.
Zipline back to the intersection. The TRAM gate should be open. Ride it. Hands and feet inside, says the intercom.
Turbines, then first to the token
Open TURBINE with the keycard. Six turbines, six buttons, plus a middle cycle. Each numbered button flips a pair (or a neighbor). Your goal is all green.
Do this sequence: cycle once, then buttons 2, 3, and 5. That is the clean public solution. When every turbine is open, the middle gate unlocks. Walk the hallway and press the reactor button at the end. Coolant and turbines are now “catastrophically failed.” That is the point.
The building cooks. You and Guy get sucked in. You wake in a Bloxburg truck inside a red vortex. Climb to the truck roof. The token floats between you and Guy (he is on the Area 51 truck). He reminds you about a deal. You steal the token anyway and kick him deeper into the vortex. You crash back into the holding-cell hall with the token on your back.
Escape: lasers, warehouse, Cash Capital
Sprint the opening corridor. Slide under moving lasers. Explosions throw props; a jammed door still leaves a gap. Lasers do not damage you — treat them as slide gates. In the warehouse, take the rightmost aisle, cut back to center, and leave through the shattered green window.
You land on a rooftop soccer field in Cash Capital. Drones chase and rocket you if they catch up. Jump the building line, take the zipline, smash into a construction site where drones cannot follow. Boxes to second floor, hanging pallet to third, crane boom through glass (sometimes the smash denies a jump — back up and retry), palettes to another roof, billboard rails, metal beams, another zip. A portal opens in the collapsing street. Dive with the token.
During The Hunt this granted containment breach and the Mega Token. After the event it grants for now and Guy’s outfit. The post-credits barn gag is Guy’s problem, not yours.
Stopwatch, repeats, and what this is not
A stopwatch for repeats shipped 16 March 2025, with splits from intro through surveillance, breakroom, vents, reactor, communications, coolant, turbines, meltdown, breach, warehouse, Cash Capital, and end. Use it when you already know the buttons. First clear: follow the HUD. Second clear: skip dialogue.
This is not a Hunt token farm anymore. March 2025 graffiti portals on public maps are gone. You do not need the SpongeBob Tower Defense Mega Token as a gate. You need SEEYOUSOON. You do not earn Roblox event tokens by finishing it in 2026. You earn a badge and an outfit.
First to the Token is a recode movement exam wearing a story. The same slide, swing, and tag you use in public Classic clear BigBusiness. Redeem the code when you have twenty quiet minutes, finish the buttons, steal the token, and put Guy in the inventory. Then go back to a 40-player lobby and spend the parkour on someone who can click back.
Frequently Asked Questions
Quick answers to the most common questions.
How do I start First to the Token now?
Redeem `SEEYOUSOON` in the codes menu (B or `utg://codes`). It teleports you. Steps are on How to Redeem Codes and the Codes Hub.
Does First to the Token still give Hunt tokens?
No. The Hunt: Mega Edition window was March 2025. The quest is permanent; tokens are not. Event context is on Seasonal Events.
What do I get for finishing it after the Hunt?
The tierless for now achievement and the Guy outfit. Details sit on Achievements.
What is the turbine button order?
Cycle once, then press buttons 2, 3, and 5 until every turbine is green. Then hit the reactor button at the end of the hall.
Do the escape lasers damage me?
No. Slide under them and keep moving. C slides, Space swings, and V camera are the same recode inputs described on Movement.