untitled tag game Tier List Hub
S through C ranks for modes, maps, and movement — built for chases, not patch notes.
This hub is player advice, not an official _create ranking. untitled tag game is an online multiplayer parkour-tag experience: you vote a gamemode, spawn on a map, and spend the round as a runner, tagger, or a special role. The lists below rank how well each choice expresses movement skill and lets you outplay instead of getting lucky in a pile-up.
Use this page as the map. Open the gamemode tier list when you are voting rounds, the map tier list when the three-card map vote appears, and the movement guide when you want the actual inputs. Pair every rank with getting started if you still mix up role swap, convert, and eliminate. Claim codes for coins so cosmetics never distract you from learning routes.
How these ranks work
S-tier means the round rewards movement identity: roll timing, fall swings, vault chains, and reading the other player. A-tier still asks for real parkour, but the objective adds a timer, a thaw, or a team convert that can swamp a solo read. B-tier is fun and fair, yet it plays closer to a brawl than a tag route. C-tier is for laughs, misprints, and private-server chaos — play it, do not treat it as a skill check.
Ranks ignore cosmetics, gamepasses, and seasonal thumbnails. They also ignore which mode is currently in the three-card vote. A June 22, 2026 wiki note said some previous-update features were temporarily reverted; the last live patch sat around 31 August 2026. If a misprint or tagpad behaves differently after a revert, keep the rank but re-learn the route.
Gamemode snapshot
Full write-ups live on the gamemode tier list. Snapshot for voters who only have ten seconds:
| Tier | Modes | Why it sits here |
|---|---|---|
| S | Classic, Crown, Infected | Pure chase, keepaway, or clutch survivor reads |
| A | Bomb, Freeze, Team Swap | Strong movement plus a timer, thaw, or convert |
| B | Competitive, FFA, TDM, Juggernaut, Slasher | Health, teams, or horror that dilute parkour |
| C | Chaos, wild misprints, Slap For All, Hide and Seek | Fun first, rank last |
Classic is the skill floor because tagging swaps roles with No Tag Back instead of deleting someone. Crown is the keepaway exam: peasants hunt, crowns hold space. Infected is the clutch: one patient zero snowballs, so a survivor who never gets cut is the entire story. Bomb and Freeze stay A because a bomb timer or a frozen teammate can waste a perfect juke. FFA and TDM drop to B because elimination and team deathmatch play more like a brawl than a tag identity. Chaos and private-server toys sit in C on purpose.
Map snapshot
See the map tier list for route notes. Snapshot:
| Tier | Maps | Why |
|---|---|---|
| S | Crossroads, Glass Houses, Rocket Arena | Four-lane routes, glass sightlines, vertical pads |
| A | Bloxburg, Chaos Canyon, Craigville, SFOTH | Alleys, canyon cuts, tagpads, sword-fight height |
| B | Haunted Mansion, Area 51, Raven Rock, Roblox HQ | Mood and cover, fewer clean loops |
| C | Flat private plates, open debug fields | Nowhere to hide a movement read |
S-tier maps have more than one legal path between any two fights. You can fall-swing a bar, vault a ledge, or zipline off a roof and still be in the round. B-tier maps are memorable (mansion rooms, Area 51 hallways) but they bottleneck. C-tier private maps are for testing, not for proving you can juke.
Movement snapshot
There is no separate movement tier page. Rank the tech itself, then drill it in the movement guide:
- S — roll timing, fall swing, slide boost. Roll (C in the air before landing) is the speed burst that wins a swap. Fall swing converts a drop into horizontal speed. Slide boost (tap C twice, then jump on the get-up) steals extra height. These three decide most Classic and Crown rounds.
- A — vault chains, zipline, wallrun. Vault stacking adds momentum. Ziplines are committed lines with a max-speed achievement. Wallruns on checkered faces skip stairs. Strong, but a bad commit dumps you into a tag.
- B — basic slide and sprint. Every new player should slide under gaps and hold sprint. It is the floor, not the rank.
If you can only practise one thing tonight, practise roll timing. It shows up on every S-tier map and in every S-tier mode.
How to vote with this hub
- Open the three mode cards. Prefer S, accept A, take B when the lobby is learning, skip C unless you came to mess around.
- After two rounds the map vote appears. Prefer S maps when you want to practise runner and tagger reads.
- In Chaos or a misprint, stop thinking about rank. Track which special role you spawned and play that objective.
- After the session, redeem codes and skim updates so a revert does not surprise you.
This wiki will keep the lists opinionated on purpose. If a patch adds tagpads to more maps or restores a reverted swing, the criteria stay the same: movement first, objective second, chaos last.
Frequently Asked Questions
Quick answers to the most common questions.
Are these official untitled tag game ranks?
What does S-tier actually mean here?
S means the round rewards parkour identity: roll timing, fall swings, and route cuts. Classic, Crown, Infected, Crossroads, Glass Houses, and Rocket Arena sit there for that reason. See the movement guide for the inputs.
Should I avoid B and C modes?
No. FFA, TDM, and Chaos are great for coins, events, and private servers. They just measure a different skill than a Classic chase. New players should still start with getting started.
Do seasonal maps change the list?
Event skins (Hallows, Holiday, CI Crossroads) keep the same skeleton unless the layout is rebuilt. Track them on events and re-rank only if routes disappear.
Where should a new player start after this hub?
Read getting started, then runner and tagger. Practise S-tier movement on Crossroads before you grind Crown.